D&D's attempt at a virtual tabletop (VTT), a digital space where you could [[link]] hypothetically play a bit of Dungeons & Dragons, has been shortly after its release—that was per a LinkedIn post by former senior writer earlier this [[link]] week. Now, a report by has more details—and it's all looking rather dire.
Rascal News reveals an internal memo, forwarded to the publication by an employee who chose to remain anonymous. However, Collins would later confirm to the publication that the memo is legitimate. It reads: "After several months of alpha testing, we’ve concluded that our aspirations for Sigil as a larger, standalone game with a distinct monetization path will not be realized.
Rascal News then shares further revelations from the anonymous employee, which issues Sigil of a confused and poorly-communicated development cycle—one where corporate leadership was lacking, and there was a "distinct lack of interest" from the word go. All with a rumbling undercurrent of WoTC not knowing how to put a videogame together. Which—to be clear, Sigil was never going to be. That didn't stop Hasbro thinking it was cut from the same cloth, though.
"Hasbro treated Sigil like a video game instead of a VTT, and at no point cared to understand the difference. … The company apparently expected Sigil to create revenue in a similar fashion to Magic: The Gathering or Baldur’s Gate 3: simply by existing. When that proved not to be the case, the employee said Hasbro pushed Sigil out of the nest and were uninterested if it managed to fly before crashing to earth.