Final Fantasy 14 director Yoshi-P says the long-awaited job redesign will change things, but also wo

By Alex Chen | December 05, 2025

, as we've , has a bit of a design problem when it comes to its jobs—they're pretty stale. Tanks mostly play the same, healers get like two damage buttons, DPS all try to shove their buttons into the same two-minute window: It's a little droll.

For a while, game director Naoki Yoshida (Yoshi-P) has , FF14's next expansion. Back in 2024, he stated: "By strongly differentiating the jobs, we will be able to reach [[link]] the goal we have set ourselves." It is now 2025, however, and a recent from Gamescom is casting doubt.

That… doesn't quite sound like the revolutionary overhaul we were hoping for. Which is something that's been stirring up (and I mean this with love) FF14's most sceptical community, . "Things will both change and stay the same. Please do or do not look forward to it," one , quoting Yoshi-P's usual sign-off.

The only really concrete detail in this statement is that this "big update" will be additive—layered on top of already-present design, which might or might not be changing the maligned 'two-minute meta' that's had the game in an increasingly tight deathgrip. Are we talking subclasses? Are cross-class skills making a comeback? Who knows, we're in Schrodinger's 'look forward to it'.

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